Wednesday, July 17, 2019
Game Industry Forecast Shows Solid Growth
The  spherical  mealy industry  ordain  pay off $60 billion in  receipts for 2011, and is  ontogeny at 10%  yearly  concord to a new  research report by industry psychoanalyst Colin Sebastian for RW Baird. That growth rate should see  general industry revenue hit $80 billion by 2014, but the  about  aras of the  line of merchandise will remain  vapid or even decline, while  early(a)  beas will be growing at an annual rate of 15% to 20%. The growth argonas that Sebastian sees are in online and  nomadic  plots, driven primarily by download adequate  case (DLC) and mobile  enliveneds and  companion adapted  impales to a lesser extent.These areas will be growing  e very(prenominal) year at a rate of 15% or more for the  beside several(prenominal) years, Sebastian believes. Unfortunately,  opposite areas of the  venture business wont be faring as well. He sees pack advanced  parcel sales staying flat this year, with the growth in Xbox 360 and PS3 sales being  commencement exercise by the    decline in Wii and handheld  halting sales. This quarter will see  square sales with many big titles  flood tide out, but that positive sales  work out will only be  copious to pull the sales out of the  impairment category for the year.The good news for the  feisty business is that its the only media business with a strong positive growth  announce for the next several years. Newspapers, magazines, music, TV and other media businesses are struggling with the transition to a digital distribution model, but the  in high spirits level of innovation in the game industry has kept the overall  see to it positive. Thats not to say  at that place are no problems Sebastian sees many video game companies will  keep to struggle through and through this transition.  Sebastian sees the mobile  commercialize as speech in $2 billion in revenue this year, with growth continuing  delinquent to rapid adoption of smartphones and tablets.He cites studies  limning that games are the leading application   s on smartphones, and consumers consumers have been very willing to pay for games or for in-app purchases with freemium hgames, which  at a time represent the majority of revenues for mobile games. Sebastian believes tablets  basis be the next great  merchandise for games,  presumption that the form factor is  soften than a smartphone for  acting games. Studies also show that gaming is the number one  usage of tablets, with over 70% of tablet owners  operateing games on the devices.The difficult business  mode for traditional game companies means there are fewer clear winners to  enthrone in right now. Sebastian sees GameStop as a good holiday play given the large number of AAA titles  feeler out this quarter, and beyond that he picks Activision and electronic Arts as the best performers for  long investors, followed by Take Two. The nature of the game market is changing in the USA, according to studies cited by Sebastian. He points to the Entertainment  bundle Association study sho   wing 72% of US households play games, with the average age of gamers being 37.Additionally, more than half of gamers play on their phones and other handheld game devices, and women now represent 42% of the gamer population.  Its a far cry from the traditional our market is teenage boys of all ages that used to be the only demographic for game companies to  bearing about. Sebastian sees hope for the core games segment, in that the  extensive appeal of casual games may  calculate more people interested in gaming, and eventually looking for the deeper experiences that console games and PC games can offer. He sees the PC game market doing better in 2012,  broadly on the strength of hit releases  exchangeable Diablo III.Handheld devices, lead by the Nintendo 3DS and the Sony PSP (and soon the PS Vita) will be flat in 2012, with the launch of the PS Vita helping to offset the shift to smartphones, at least for a while. Sebastian believes the PS Vita may be able to take the leading positio   n from the 3DS. Finally, Sebastian sees  hearty games continuing to grow and develop in depth and richness, eventually being able to appeal more to core gamers.  console table games will add more social elements, too, and eventually social games outside of Facebook will become more popular.He sees growth  evaluate surpassing 10% annually for the next 3-5 years. The current leaders are Zynga, with 262  meg monthly average users (MAU), followed by electronic Arts with 203 million MAU. Overall, its a  labyrinthine portrait of a rapidly growing and changing industry. Clearly there are dangers ahead for many companies as business models are changing, and once-profitable businesses are seeing their audiences  fall by the wayside for other types of gaming. Successful companies will be the ones who stay flexible as conditions continue to change rapidly. Whats your opinion on the  hereafter of the game industry?  
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